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atlasgen

FreeBodyEngine.font.atlasgen #

Packs a font's glyphs (generated by font/msdfgen.py) into one MSDF atlas texture + a .fbfont sidecar, using the engine's existing shelf-based AtlasGen packer (build/atlas_gen.py) - the same packer the release asset build uses for regular sprites - instead of the previous fixed-grid, no- padding layout, which wasted space and let adjacent glyphs bleed into each other under linear filtering.

GLYPH_PADDING = 2 module-attribute #

generate_atlas(path_or_stream, size, atlas_size=512, range_px=4.0) #

Returns (atlas_image: PIL.Image, metadata: dict) for every printable ASCII glyph in the font at path_or_stream. metadata follows the msdf-atlas-gen-compatible schema documented in build's Part 3 plan: {"atlas": {...}, "metrics": {...}, "glyphs": [...]}.