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material

FreeBodyEngine.core.files.loaders.material #

MATERIAL_FILE = 'MATERIAL_FILE' module-attribute #

load_material(file) #

Loads a .fbmat TOML file into a real Material via the graphics service. In dev mode, returns the already-registered live Material for this exact path instead of building a new one if one exists - see core/files/hot_reload.py - and registers a freshly-built one so a later edit to this file can be hot-reloaded in place.